DC Skeeball League is a fun and social time offering players of all levels to have fun and meet up with new friends! All leagues are coed so everyone can get involved and join the fun. You won’t want to miss out!
Social is part of our name and we strive to make it a big part of our leagues. Come out for some skeeball, meet new people, have more fun and live it up!
Part of the fun is not having to worry about anything. Just show up, check in, and play. Keep reading to learn more about our DC Skeeball League and all that we have to offer.
WHERE WE PLAY
We Play all across the DC! Some of our most popular locations include The Big Hunt in DuPont, as well as leagues in H Street Neighborhood. We have all the above DC Skeeball Leagues as well as other local neighborhoods! Find your perfect VOLO DC SKEEBALL league below!
Upcoming Bar Olympic Leagues in DC
Bar Olympics FAQ’s
BAR OLYMPICS FAQ’s
How much does it cost to join a VOlO DC Bar Olympic League?
Registration dues vary by location and night. Most leagues range in cost from $30 – $45. This fee covers insurance, permit costs, referees, equipment, player t-shirts, parties, prizes, recruiting, and the tons of other Volo City events that we will be hosting throughout the year.
Is this a competitive league?
Volo City is a social sports company! Bar Olympics can get a little competitive in the heat of the moment, but overall our DC Bar Olympics leagues are some of our most social leagues. Taking place at some of the best bars and restaurants in DC. Our Volo Bar Olympics leagues are a great place to bring your friends and relax after a long day of work.
What’s a VOLO CITY DC Bar Olympics night like?
Tons of fun! On game night you’ll want to arrive 10-15 minutes before your game to meet your teammates and get ready to play. Each team plays 2 games each night. Each game is played best of 7.
How big is a team?
The minimum number for our DC Bar Olympics Leagues is 5 players per team. If you do not reach team status fear not, we will merge you with other groups to hit the minimum. Merged teams are generally larger to protect against forfeits. Want a larger or smaller team? You can register as a prepaid team to have as many or as few players on your roster.
Can I Bring A friend?
Absolutely! Friends and subs are always welcome during the regular season. Our Motto is the more the merrier! Just make sure they are wearing a shirt color similar to your team 🙂 During playoffs unfortunately all players must be a registered member of your team.
Are there gender requirements?
Nope! Bar Olympics does not have any gender requirements, you need at least 2 players present though to play!
Bar Olympics Rules
The rules of skeeball are pretty simple. We keep it that way because we expect you to be drinking and having a good time, not worrying about how to play. So the less complicated the better, right?
- Groups must have at least 5 rollers on their roster to be elevated to Team status
- In order to determine sides of the machine, teams will “Rock, Paper, Scissors” Best of 3- the winning team decides the side of the skeeball machines for the game
- Every ball must be rolled while standing with both feet on the ground in front of the machines (i.e., no rolling from the side of the lane) Violating this rule will result in a score of zero for balls rolled during the infraction.
- Players are NOT ALLOWED to lean onto the skeeball machines
- Balls that fail to enter the scoring zone and roll or otherwise return to the thrower are able to be re-thrown.
- Rules are up to the hosts discretion. If you have any questions of interpretation of rules, please e-mail email@example.com
When you join the Volo City Skeeball League, you will play one of two ways: standard (or traditional) and match play.
- A match will consist of two teams rolling 12 regular frames and one “mystery round”(worth 100 bonus points). Each frame is one full game with 9 rolled balls.
- Each team must have a minimum of 3 rollers per game. No player may roll more than 4 frames in any given game.
- Each player will roll all 9 balls per frame.
- A re-roll is when a player rolls all 9 balls and is displeased with the score. They then MUST alert the host they would like to use a re-roll. The same player that played that round must do the re-roll. The re-rolled score is the only score recorded- regardless if it is higher or lower than the original. Each team is allowed 3 re-rolls in a 12 round game. You cannot re-roll a re-roll during a round or use the re-roll on a Mystery Round.
- A match will consist of two teams playing a best of Seven (7) or Nine (9) series, depending on the league size and number of machines (first team to win 4 or 5 games wins the match). Teams will roll at the same time. The “series number” will be spelled out for each league and season.
- Each team must have a minimum of 3 rollers per game. Each player will roll three consecutive balls, and no player may roll more than 3 balls in any given game.
- Skeeball etiquette requires both players to pause and wait before they roll the 9th (and final) ball. The person with the higher score rolls first. Winning team gets a point toward the total tally and play continues into the next game.
- If the final score results in a tie, there will be a tie breaker round as determined by the host.
Mystery Round/Tie Breakers
- Speed: Both teams will present one roller who will each begin to throw their balls at the command of the host. The first player to roll all of their balls and have the machine flash “game over” or for their score to flash will be considered the winner.
- Relay: Each member of the team present will roll one of the 9 balls. If less than 9 players are present the team will rotate through their players in the same order as they began the frame. The team with the highest score wins that round.
- Speed Relay: Using the above relay rules the winning team will be decided not by total score but by the first team to have their machine count all 9 balls rolled and the game to be declared over, indicated by the flashing score or “Game Over”.
- Blind Folded: One roller will be blind folded and led to the machine where they will roll one full frame (9 balls). Teammates may assistance through verbal direction but are not allowed to physically aid the blinded folded roller. Top score between the two teams wins the round.
- Skee-off: Teams choose one roller from the opposing team to compete against the player the opponents have chosen from their team. The roller with the highest score after a single round of 9 balls wins a bonus 100 points for their team.
- Lowest Score: The team with the lowest total score after rolling all nine balls wins the round.
- Price is Right: Host designates a total score (160, for example), and the team that gets closest to that score without going over wins the round.
Scoring or Machine Malfunctions (they’re not human, but they have flaws, too)
Some machines are older than others. Players are advised that the league plays on a variety models, styles, and ages of machines and that scoring errors are an inescapable aspect of the game. When a scoring error is made it is the responsibility of the witnessing party to IMMEDIATELY bring the scoring error to the attention of the other team and host.
If both captains are able to agree upon the alternation of the score to fix the machine error the game may continue. If captains are unable to agree then the host will make a judgement ruling given the testimony of the captains and their personal knowledge of the machines. The ruling will be in the form of a score alteration and will be considered FINAL. Scoring errors do NOT result in re-rolls or voids of frames.
Teams & Rollers are encouraged to introduce themselves to their opponents prior to the start of each frame.
Teams are encouraged to “line up” after their match and shake hands, give high fives, or otherwise congratulate their rivals.
Skeeball is considered a game for the civilized and friendly. While healthy competition is encouraged, any player deemed to be acting in an unsportsmanlike manner will be warned on their first instance, removed from the game on their second (and their score fore-fitted) and finally removed from the league on their 3rd infraction. Examples of unacceptable conduct include excessive badgering of players (to include cussing, shouting or heckling) and or excessively rude conduct to other bar patrons or bar staff. League Reps will have final decision on any issues regarding enforcement of this rule.
How to Sign Up
- Minimum players for a full skeeball team is 5. If you do not meet this minimum your team will be merged with free agents.
- A Captain must create a team and all the team members must “join” the team. The Captain can pay for everyone or you can split up the fee’s among team members.
- Yes! You can sign up together even if you do not have a full team!
- Have Captain “create team” & Note Estimated Players
- Teammates Join “team” (Before signup deadline)
- Once Registration is closed we will merge you with other small groups and free-agents
- Signing up as a solo player is the best way to meet people in the capital!
- We will place you with a small group and/or other free agents to form a full team after the registration closes.
- If you have a friend that decides to sign up just have them note to be put on the same team as you!
- Team Size: 5-12
- All Teams Make the Playoffs
- Skeeball games included in league fee’s
- Free Beer End of season party
- You can qualify for DC Skeeball League City Championship
- 6 weeks of games + 1 week final tournament
- Click here for a full list of rules
Players registered with Volo City DC enjoy player perks such as:
- Team T-Shirts
- End of Season Free Beer Party
- Special Sponsor Opportunities (see what can happen in our leagues!)
- Invitation to all Volo City Events
Post Game Social
We are known as the most social league in DC and that’s because we care about the bar experience!
What to expect at the bar
- Food & Drink Specials
- Dedicated space & reserved tables for your league
- League staff at the bar
- When possible, multiple sports will go to the same bar so you can meet lots of new people!